Easy Way to Get Shiny Ponyta in Emerald

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
077 253 Ponyta ポニータ
Ponyta
Ability: Run Away & Flash Fire
Run Away: Ponyta can escape from Wild Battles
Flash Fire: Prevents Ponyta from being attacked by Fire type moves, and also boosts the Fire type moves.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Fire Horse Pokémon

3'03" 66.1 lbs

Evolution Chain

--Lv. 40-->

Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Flavor Text
Ruby PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.
Sapphire PONYTA is very weak at birth. It can barely stand up. This POKéMON becomes stronger by stumbling and falling to keep up with its parent.
Emerald A PONYTA is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent.
FireRed Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap.
LeafGreen Its hooves are ten times harder than diamond. It can trample anything completely flat in little time.
Location
Game Location
Ruby Trade from FireRed/LeafGreen
Sapphire Trade from FireRed/LeafGreen
Emerald Trade from FireRed/LeafGreen
FireRed Kindle Road, Mt. Ember
LeafGreen Kindle Road, Mt. Ember
Colosseum Trade from FireRed/LeafGreen
XD Trade from FireRed/LeafGreen
Ruby/Sapphire/Emerald/Colosseum/XD Level Up
Level Attack Name Type Att. Acc. PP Effect %
Tackle

35 95 35 --
Charges the foe with a full- body tackle.
5 Growl

-- 100 40 --
Growls cutely to reduce the foe's ATTACK.
9 Tail Whip

-- 100 30 --
Wags the tail to lower the foe's DEFENSE.
14 Ember

40 100 25 10
A weak fire attack that may inflict a burn.
19 Stomp

65 100 20 30
Stomps the enemy with a big foot. May cause flinching.
25 Fire Spin

15 70 15 100
Traps the foe in a ring of fire for 2 to 5 turns.
31 Take Down

90 85 20 --
A reckless charge attack that also hurts the user.
38 Agility

-- -- 30 --
Relaxes the body to sharply boost SPEED.
45 Bounce

85 85 5 30
Bounces up, then down the next turn. May paralyze.
53 Fire Blast

120 85 5 10
A fiery blast that scorches all. May cause a burn.
Fire Red/Leaf Green Level Up
Level Attack Name Type Att. Acc. PP Effect %
Quick Attack

40 100 30 --
An extremely fast attack that always strikes first.
5 Growl

-- 100 40 --
Growls cutely to reduce the foe's ATTACK.
9 Tail Whip

-- 100 30 --
Wags the tail to lower the foe's DEFENSE.
14 Ember

40 100 25 10
A weak fire attack that may inflict a burn.
19 Stomp

65 100 20 30
Stomps the enemy with a big foot. May cause flinching.
25 Fire Spin

15 70 15 100
Traps the foe in a ring of fire for 2 to 5 turns.
31 Take Down

90 85 20 --
A reckless charge attack that also hurts the user.
38 Agility

-- -- 30 --
Relaxes the body to sharply boost SPEED.
45 Bounce

85 85 5 30
Bounces up, then down the next turn. May paralyze.
53 Fire Blast

120 85 5 10
A fiery blast that scorches all. May cause a burn.
TM & HM Attacks
TM/HM # Attack Name Type Att. Acc. PP Effect %
TM06 Toxic

-- 85 10 100
Poisons the foe with an intensifying toxin.
TM10 Hidden Power

?? 100 15 --
The effectiveness varies with the user.
TM11 Sunny Day

-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.
TM17 Protect

-- -- 10 --
Evades attack, but may fail if used in succession.
TM21 Frustration

?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM22 Solarbeam

120 100 10 --
Absorbs light in one turn, then attacks next turn.
TM23 Iron Tail

100 75 15 30
Attacks with a rock-hard tail. May lower DEFENSE.
TM27 Return

?? 100 20 --
An attack that increases in power with friendship.
TM32 Double Team

-- -- 15 --
Creates illusory copies to raise evasiveness.
TM35 Flamethrower

95 100 15 10
A powerful fire attack that may inflict a burn.
TM38 Fire Blast

120 85 5 10
A fiery blast that scorches all. May cause a burn.
TM42 Facade

70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power

70 100 20 30
An attack with effects that vary by location.
TM44 Rest

-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.
TM45 Attract

-- 100 15 --
Makes the opposite gender less likely to attack.
TM50 Overheat

140 90 5 100
Allows a full-power attack, but sharply lowers SP. ATK.
HM04 Strength

80 100 15 --
Builds enormous power, then slams the foe.
Fire Red/Leaf Green/Emerald Tutor Attacks
Attack Name Type Att. Acc. PP Effect %
Body Slam

85 100 15 30
A full-body slam that may cause paralysis.
Double-edge

120 100 15 --
A life-risking tackle that also hurts the user.
Mimic

-- 100 10 --
Copies a move used by the foe during one battle.
Substitute

-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.
Emerald Tutor Attacks
Attack Name Type Att. Acc. PP Effect %
Snore

40 100 15 30
A loud attack that can be used only while asleep.
Endure

-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
Swagger

-- 90 15 100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk

-- -- 10 --
Uses an own move randomly while asleep.
Swift

60 -- 20 --
Sprays star-shaped rays that never miss.
Egg Moves
Attack Name Type Att. Acc. PP Effect %
Flame Wheel

60 100 25 10
A fiery charge attack that may inflict a burn.
Thrash

90 100 20 100
A rampage of 2 to 3 turns that confuses the user.
Double Kick

30 100 30 --
A double-kicking attack that strikes the foe twice.
Hypnosis

-- 60 20 --
A hypnotizing move that may induce sleep.
Charm

-- 100 20 --
Charms the foe and sharply reduces its ATTACK.
Double-edge

120 100 15 --
A life-risking tackle that also hurts the user.
Egg Steps to Hatch Effort Points from Battling it Catch Rate
5,120 Steps Speed: 1 Point 190
Egg Groups
Lists Of Groups Group Names
Ground
Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 85 55 65 65 90
Max Stats
Hindering Nature
304 242 188 206 206 251
Max Stats
Neutral Nature
304 269 209 229 229 279
Max Stats
Beneficial Nature
304 295 229 251 251 306

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Source: https://www.serebii.net/pokedex-rs/077.shtml

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